COUNTDOWN CHAIN
You can't attack. You can only bend time.
Enemies swarm toward your core, each one carrying a countdown. When it hits zero, they explode — and every blast knocks down the countdowns of enemies nearby. Zeros beget zeros. One well-timed nudge becomes a screen-clearing chain reaction.
HOW TO PLAY
- Left click an enemy: countdown −3 (costs 2 energy) — hurry them to zero
- Right click an enemy: countdown +3 (costs 1 energy) — buy yourself time
- Chained explosions give bonus score and refund energy — chains are your economy
- ⚠️ Blasts too close to your core damage it. Enemies that touch it deal their remaining count. Clear a wave to heal.
>span class="_wordAnimating_yu34g_11">DILEMMA
Detonate early, while enemies are spread out? Safe, but no chains. Let them cluster near your core? Massive chains — if the blast doesn't take you with it. Sometimes the right move is delaying a bomb so it limps into your core at 1 instead of exploding next to it at full force.
>span class="_wordAnimating_yu34g_11">COUNT DOWN
Every countdown in this game is both a threat and a weapon. You never deal damage — you only decide when the numbers reach zero, and where.
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | dinghua@me.com |
| Genre | Action |
| Tags | 2D |
| AI Disclosure | AI Assisted, Code |


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