You can't attack. You can only bend time.

Enemies swarm toward your core, each one carrying a countdown. When it hits zero, they explode — and every blast knocks down the countdowns of enemies nearby. Zeros beget zeros. One well-timed nudge becomes a screen-clearing chain reaction.

HOW TO PLAY

  • Left click an enemy: countdown −3 (costs 2 energy) — hurry them to zero
  • Right click an enemy: countdown +3 (costs 1 energy) — buy yourself time
  • Chained explosions give bonus score and refund energy — chains are your economy
  • ⚠️ Blasts too close to your core damage it. Enemies that touch it deal their remaining count. Clear a wave to heal.

>span class="_wordAnimating_yu34g_11">DILEMMA

Detonate early, while enemies are spread out? Safe, but no chains. Let them cluster near your core? Massive chains — if the blast doesn't take you with it. Sometimes the right move is delaying a bomb so it limps into your core at 1 instead of exploding next to it at full force.

>span class="_wordAnimating_yu34g_11">COUNT DOWN

Every countdown in this game is both a threat and a weapon. You never deal damage — you only decide when the numbers reach zero, and where.

Published 5 days ago
StatusIn development
PlatformsHTML5
Authordinghua@me.com
GenreAction
Tags2D
AI DisclosureAI Assisted, Code

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